![]() Light Elves Of AlfheimAlfheim, 8 miles per hex by Maps Replica of poster map from GAZ5, 8 miles per hex by Thorf, replica map 1 February 2016; original colours map July 2008 All of Alfheim’s rivers flow towards the sump & weir, marked on the map as a spiral. From there, they drain underground. GAZ5 unfortunately continued GAZ2’s trend of not marking villages on the map. It introduced two new symbols for good and bad magic points, and used a palette change for the great home trees of the Canolbarth Forest. Updated map of Alfheim, 8 miles per hex by Thorf, 7 February 2016 The magic of Alfheim is perhaps the most distinguishing quality of the place. Sages specialising in geography wonder at the fact of a thick, almost jungle-like forest composed mostly of scrub oak trees and other ordinary valley scrub plants growing to nearly double size and greater. Alfheim Online RpgPowerwave ret software. In this climate, and with the dense leaf cover, the ground should be nearly bare. Yet the forest floor is densely carpeted with an amazing variety of flora, all competing desperately for sunlight and making travel through the forest nearly impossible for those not initiated into the elven ways. This is yet one more mystery attributed to the great magics of Ilsundal and the elven mages who first colonised Alfheim. From GAZ5 The Elves of Alfheim, by Steve Perrin and Anders Swenson Comments The Alfheim map is without a doubt the least changed of any of my updated maps. There are no significant changes or updates to speak of. Having said that, this is also a map that I’m still working on, as you can see from the To Do List included below. Zendrolion has also suggested some changes which you can see on the map thread for Alfheim over at The Piazza, linked in the References section below.
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